Prismatic Living Wall

Level

 

Spells

Requisites: Con 40, Int 20, Class slots 2
Alignment: any
HD/level: 1d8 Hull Points
Weapon Prof.: 10+level/4
To Hit Table: Mon
Save Table: Mon
Reference: RDM
Groups: Monster, Alternate Universe
Complexity: CF=4

KXP

 

1

0

(none)

2

6.4

(none)

3

12.8

(none)

4

25.6

(none)

5

51.2

(none)

6

102.4

(none)

7

204.8

(none)

8

409.6

(none)

9

819.2

(none)

10

1600

(none)

Living Walls eat slain or helpless targets and absorb their abilities. Usually they are made of flesh but sometimes they can come in non-matter varieties. This one combines the spell effect of a Prismatic wall with the utility of a Living Wall to deadly effect.
You have Hull points instead of hit points. Other sources of hp on your character are converted to Hp (at 10 to 1, round down).
When you take this class, pick one color of Prismatic effect. See Color Mage for details. Enemies attacking or attacked by you suffer that color of Prismatic effect.
Each Odd Level: Enemies that attack you or are attacked by you suffer an additional color of Prismatic effect. See Color Mage for more details.
1V, 1/r, Eat a slain or helpless target: They are Erased from the chalkboard; you gain one of their abilities permanently (this will be similar mechanics to how Uncommoner3 works).
Level 9: You can substitute a Multiprismatic effect for a Prismatic effect when enemies attack you or are attacked by you.

11

2400

(none)

12

3200

(none)

13

4000

(none)

14

4800

(none)

15

5600

(none)

16

6400

(none)

17

7200

(none)

18

8000

(none)

19

8800

(none)

20

9600

(none)

21

10400

(none)

22

11200

(none)

23

12000

(none)

24

12800

(none)

25

13600

(none)

26

14400

(none)

27

15200

(none)

28

16000

(none)

29

16800

(none)

30

17600

(none)

31

18400

(none)

32

19200

(none)

33

20000

(none)

34

20800

(none)

35

21600

(none)

36

22400

(none)